About this Course
In this course you will learn and practice several techniques for user interface evaluation. First we start with techniques that can be applied alone or in a design team, including action analysis, walkthroughs, and heuristic evaluation. Then we move on to user testing, including learning from a series of usability tests carried out in a real usability lab, and techniques to carry out your own tests even without a lab. Finally, we wrap up the discussion of evaluation–and of UI Design in the specialization as a whole–by looking at the question of how to set and measure usability goals, and in turn, when a design is usable enough to release it.
Skills you will gain
Usability
User interface design (ui design)
Design theory
User interface
User research
Heuristic evaluation
About this specialization
In this specialization, you will learn industry-standard theory and methods for developing successful user interfaces (uis). Upon completing this specialization, you will have fluency with the user research, prototyping and evaluation techniques necessary for creating intuitive interfaces that facilitate good user experiences. You will also have demonstrated this fluency through an in-depth capstone project that can be shown to prospective employers in the fast-growing field of ui design.
Concepts and techniques covered include structured approaches for helping you understand your user base and their needs (e.g. Contextual inquiry and design psychology), widely-employed prototyping and design methods (e.g. Low-fidelity and paper prototyping), and robust techniques for helping you evaluate your design choices (e.g. Heuristic evaluation and user studies). By the end of the specialization, you will be comfortable applying these concepts and techniques to design an interface for a wide variety of users from around the world.
How the specialization works
Take courses
A coursera specialization is a series of courses that helps you master a skill. To begin, enroll in the specialization directly, or review its courses and choose the one you’d like to start with. When you subscribe to a course that is part of a specialization, you’re automatically subscribed to the full specialization. It’s okay to complete just one course — you can pause your learning or end your subscription at any time. Visit your learner dashboard to track your course enrollments and your progress.
Hands-on project
Every specialization includes a hands-on project. You’ll need to successfully finish the project(s) to complete the specialization and earn your certificate. If the specialization includes a separate course for the hands-on project, you’ll need to finish each of the other courses before you can start it.
Earn a certificate
When you finish every course and complete the hands-on project, you’ll earn a certificate that you can share with prospective employers and your professional network.
There are 4 courses in this specialization
Course 1
Introduction to ui design
In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today.
Through a series of case studies on commercial systems – many of which you likely use on a regular basis – we will illustrate the benefits of good design. We will also demonstrate how the costs of bad design can often be severe (in user experience, money, and even human lives).
You will then gain a high-level understanding of the user-interface design process. You will be introduced to common design scenarios – e.g. Improving on existing designs and starting a new design from scratch – and the general design processes that tend to be used for each scenario.
Finally, we will begin introducing the large body of existing knowledge on design by providing overviews of core user interface design theories and concepts. This key foundational information will help you avoid “reinventing the wheel” when you are designing your interfaces in this specialization.
Course 2
User research and design
In this course you will learn and practice techniques of user research and early ui design exploration. First, you will learn and practice several techniques for user research, including in-person research and survey and log-analysis techniques. Then, you will learn to analyze and deliver user research in forms that support ui design, including personas, use cases, tasks, and scenarios. Finally, you will learn and practice ideation techniques that start from user research and broadly generate potential design ideas.
Course 3
Prototyping and design
In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
Course 4
Evaluating user interfaces
In this course you will learn and practice several techniques for user interface evaluation. First we start with techniques that can be applied alone or in a design team, including action analysis, walkthroughs, and heuristic evaluation. Then we move on to user testing, including learning from a series of usability tests carried out in a real usability lab, and techniques to carry out your own tests even without a lab. Finally, we wrap up the discussion of evaluation–and of ui design in the specialization as a whole–by looking at the question of how to set and measure usability goals, and in turn, when a design is usable enough to release it.
Instructors
Loren terveen
Professor
Computer science and engineering
Haiyi zhu
Assistant professor
Human computer interaction institute
Lana yarosh
Associate professor
Computer science and engineering
Dr. Brent hecht
Assistant professor
Computer science and engineering
Joseph a konstan
Distinguished mcknight professor and distinguished university teaching professor
Computer science and engineering
Offered by
University of minnesota
The university of minnesota is among the largest public research universities in the country, offering undergraduate, graduate, and professional students a multitude of opportunities for study and research. Located at the heart of one of the nation’s most vibrant, diverse metropolitan communities, students on the campuses in minneapolis and st. Paul benefit from extensive partnerships with world-renowned health centers, international corporations, government agencies, and arts, nonprofit, and public service organizations.