About this Course
In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
Instructors
Loren terveen
Professor
Computer science and engineering
Haiyi zhu
Assistant professor
Human computer interaction institute
Lana yarosh
Associate professor
Computer science and engineering
Dr. Brent hecht
Assistant professor
Computer science and engineering
Joseph a konstan
Distinguished mcknight professor and distinguished university teaching professor
Computer science and engineering
Offered by
University of minnesota
The university of minnesota is among the largest public research universities in the country, offering undergraduate, graduate, and professional students a multitude of opportunities for study and research. Located at the heart of one of the nation’s most vibrant, diverse metropolitan communities, students on the campuses in minneapolis and st. Paul benefit from extensive partnerships with world-renowned health centers, international corporations, government agencies, and arts, nonprofit, and public service organizations.
Syllabus – What you will learn from this course
Week 1
Preface
A brief introduction to the topic and course structure.
Interface Prototyping Techniques
An introduction to prototyping, including paper and tool-based prototyping.
Week 2
Design Principles and Patterns
An introduction to design principles from graphic design, interaction design patterns, and two examples of commercial design guidelines and standards.
Week 3
Universal Design, Accessibility, Special Populations
An introduction to universal design, with specific lectures focused on particular impairments, limitations, and populations.
Week 4
Design for Different Platforms and Contexts
A look at several important and challenging design contexts and how interfaces can address those contexts.