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Prototyping and Design (University of minnesota)

About this Course

In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research.  Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

Instructors

Loren terveen

Professor

Computer science and engineering

Haiyi zhu

Assistant professor

Human computer interaction institute

Lana yarosh

Associate professor

Computer science and engineering

Dr. Brent hecht

Assistant professor

Computer science and engineering

Joseph a konstan

Distinguished mcknight professor and distinguished university teaching professor

Computer science and engineering

Offered by

University of minnesota

The university of minnesota is among the largest public research universities in the country, offering undergraduate, graduate, and professional students a multitude of opportunities for study and research. Located at the heart of one of the nation’s most vibrant, diverse metropolitan communities, students on the campuses in minneapolis and st. Paul benefit from extensive partnerships with world-renowned health centers, international corporations, government agencies, and arts, nonprofit, and public service organizations.

Syllabus – What you will learn from this course

Week 1

Preface

A brief introduction to the topic and course structure.

Interface Prototyping Techniques

An introduction to prototyping, including paper and tool-based prototyping.

Week 2

Design Principles and Patterns

An introduction to design principles from graphic design, interaction design patterns, and two examples of commercial design guidelines and standards.

Week 3

Universal Design, Accessibility, Special Populations

An introduction to universal design, with specific lectures focused on particular impairments, limitations, and populations.

Week 4

Design for Different Platforms and Contexts

A look at several important and challenging design contexts and how interfaces can address those contexts.

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